

The amount of time (in seconds) that the tank will have the speed specified by _agilityAdVel Multiplies _tankSpeed for tanks holding Agility flag for a specified amount of time (_agilityTimeWindow) It is recommended to apply these in the map file so they are loaded with the map. The email field was removed with version 2.Some values, such as _worldSize, only take affect at server start since they affect the world file that is generated. This class is used any time player specific data is requested. This class is returned by a number of API functions and events. This method will remove the user the permission with the specified name, and return true if the operation was successful. This method will give the user the permission with the specified name, and return true if the operation was successful. This method will return true if the user has the permission with the specified name. This is usefully if a plug-in stores the pointer to the class and wishes to use it with current data.
#Bzflag strayer stats update
This method will update the player record with the most current data. The class provides a number of methods for various utility functions int losses The number of deaths the user has had int teamKills The number of team mates the user has killed. int wins The number of kills the user has had. float packetloss The user's current packet loss percentage. int jitter The user's current jitter amount in milliseconds. bz_APIStringList groups The list of groups the user is a member of int lag The user's current lag amount in milliseconds. bool op True if the user is identified as a server operator via /password bool canSpawn True if the user has permissions to spawn (BZFlag 2.99). bool admin Is true by default if user has the BAN permission. bz_ApiString bzID The globally unique ID for authenticated users. bool globalUser True if the user name was authenticated using the global login system as opposed to a local one. Comparable to a user having a "+" in the scoreboard. bool verified True if the user has authenticated with the login system. bool spawned True if the user has spawned and is playing. bz_APIStringList flagHistory A list of strings representing the names of all the flags the player has held, in order from newest to oldest. The actual values outputted by this member can also be clarified on the 5th & 6th pages of the "Help" section in-game. If no flag is being held, this parameter is simply an empty string. The content in parenthesis include a + sign if the flag is a good flag or a - sign if the flag is a bad flag followed by the symbol of the flag. So for example, Narrow is Narrow and Wings is WinGs.
#Bzflag strayer stats code
The flag code format is a string that looks like "FLag (+FL)" Where letters that make up the flag abbreviation is capitalized. bz_ApiString ipAddress The Internet Protocol v4 address of the connected client bz_ApiString currentFlag The flag code of the flag to give to the player. float lastUpdateTime The server time of the last player update bz_PlayerUpdateState lastKnownState The state record that was last sent bz_PlayerUpdateState currentState (not in 2.4) The predicted state at the current time, representing where the server and all remote users show the player at. bz_eTeamType team The team the player is currently on. bz_ApiString callsign The username/callsign for the player. Int version The version number of this API class int playerID The player ID for the player. The bz_BasePlayerRecord is an API class that is provided to expose information about a connected player to the plug-in.Ĭlass bz_BasePlayerRecord has the following data members:
